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Amber

Heart, Barion, Flame and Shield: the four types of amber, where they come from and what to do with blessings, spells, exchange and the amber castle.

Amber is a special currency in four types: Heart, Barion, Flame and Shield. It belongs to your whole account, not to a single castle. Open the amber page in any castle with the amber box in the left panel.

Where does amber come from?

  • From the Amber Mine: from level 5 on you collect once a day, and the higher the level, the more. Which types your miners find is random. "collect all mines" collects every mine at once for 3 gold.
  • From bandit camps: up to 300 amber a day, up to 1,000 during the Bandit Hunt (Bandit camps).
  • From your Amber Knights: they bring some amber home from successful attacks.
  • Also from the Mage, the guard's fame shop, the bandit raid ranking and events.

Blessings and special spells

There is one tab for each type. The Standard Amber-Blessings apply to the selected castle and are paid in that tab's type: +25% resource bonus, +25% troop queue size or +25% gem bonus, each for 3, 15 or 30 days. You cannot buy a running blessing twice, but you can top it up under "Extend boni" – spread across all four types if you like. On top of that, each type has a special spell with a cooldown of one day:

  • Heart – Power of Healing: for 24 hours your healers can save 50% instead of 25% of the wounded (Healers: saving wounded troops).
  • Barion – The Expansion: a construction site for a normal castle goes into your upgrade stock.
  • Flame – The Curse of Dragon: dragons raid every bandit camp on this castle's continent for you and bring the loot home.
  • Shield – Blessing of Protection: for 7 days +10% defence in this castle, and your population's approval holds out better against senators.

Exchange, castle, curse

With the trade master you swap one type of amber for another on the amber page: you get 50% back (at least 2 put in), with the Elite Trade master 80% (at least 5 put in). For 10,000 of each type a castle becomes an amber castle (Special castles), and 500 of each type lift a dragon curse (Dragon might: spells with scales). The Athanor stages (Athanor), the Amber Knights and their research also require amber.