Capitulation
The last resort in a lost war: six months of protection from attacks – but only under strict conditions and with clear consequences.
If you have lost a war, you can raise the white flag under Military → Capitulation. After that nobody can attack you for six months – but you cannot attack other players either. A capitulation cannot be cancelled and ends automatically; the page shows you the end date.
The conditions
The page checks three conditions and shows a tick or a cross for each. The button to capitulate only appears once all of them are met.
- Castle points: you must have lost a large part of your castle points through lost castles or destroyed building levels – compared to your peak over roughly the last six months.
- Troop points: likewise, you must have lost a large part of your troop strength compared to your peak.
- Castle takeovers: none of your castles may still be contested – freshly conquered castles only become finally yours 14 days after the takeover (Conquest).
During a capitulation
- You cannot attack castles, send support or spy. Running attacks, spy attacks and support are recalled automatically when you capitulate. You can still attack bandit camps, wild animals and dragons.
- Nobody can attack you; attacks already on their way do not take place. Foreign support leaves your castles and no new support can arrive.
- You may only move troops between your own castles (Relocating troops).
- During the first 90 days you may move your main castle to another spot once, for gold – in the gold menu on the Premium page (Castles).