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Troop type

Spies

The eyes and ears of your realm: spies scout foreign castles and protect your own from prying eyes.

Spies

Spies are the only troops that can spy. If you send nothing but spies, the attack becomes a spy attack. If your spies prevail against the defender's spies, you receive a report on troops, buildings and more; if they lose, you learn nothing. The details are explained under Espionage.

At home, spies only defend against spy attacks: the more spies stand in a castle, the harder it is for a foreign spy. They are useless for regular battles and plundering – their attack is tiny, they carry almost nothing, and they are not allowed on wild animal hunts at all.

Strengths and weaknesses

  • + Together with the Paladin, the fastest unit – your reports arrive early.
  • – Expensive for a unit that does not fight, and two settlers per spy.

Weapon research in the laboratory

StageResearchBonus per stageStoneWoodOreResearch timeRequirements
1Spy training+4 attack, +1 defence2,8804,6083,0243 h 20 minStables 1
Laboratory 1
2Spy with telescope+4 attack, +1 defence5,7609,2166,0486 h 40 minStables 5
Laboratory 5
3Camouflaged spy+4 attack, +1 defence23,04036,86424,19210 hStables 10
Laboratory 10

Each stage is researched once per castle and adds its bonus to every unit of this type in that castle. Choose your laboratory level and world above and the research times adjust.