Amber Knight
Unlocked in the Athanor and paid for in amber: a bulwark with the defence of twenty armored cavalrymen – and the terror of every dragon.

You unlock the Amber Knight with the skill of the same name in the Doctrine of War; before that, Wallbreaker, Stormrunner and Raiding Party must be fully developed (see Quintessence). The knight is raised in the Barracks of exactly the castle that holds the skill, and costs no resources but one amber of each of the four kinds. A single point already unlocks him, but then training takes very long; only with the fully developed skill do you recruit him in normal time.
Strengths and weaknesses
- + An enormous defence, and in attack he is every bit as strong as armored cavalry.
- + He strikes five times as hard against all four kinds of dragon, and on wild animal hunts against aurochs and wisents he loses no knights.
- – Can neither be relocated nor sent as support, marches slowly and slows down every army he joins.
Amber raids: if you take amber knights along on a successful attack against a player, the surviving knights bring some amber home – though not any number of times against the same opponent. Whatever you capture, your opponent loses (see Amber).
Weapon research in the laboratory
| Stage | Research | Bonus per stage | Stone | Wood | Ore | Research time | Requirements |
|---|---|---|---|---|---|---|---|
| 1 | Amber Plating | +10 attack, +3 siege, +200 defence | 2,000 of each amber type | 2 h 30 min | Barracks 25 Laboratory 30 | ||
| 2 | Petrified Blades | +10 attack, +3 siege, +200 defence | 2,000 of each amber type | 5 h | Barracks 30 Laboratory 40 | ||
| 3 | Order of Amber | +10 attack, +3 siege, +200 defence | 2,000 of each amber type | 10 h | Barracks 35 Laboratory 50 | ||
Each stage is researched once per castle and adds its bonus to every unit of this type in that castle. Choose your laboratory level and world above and the research times adjust.