Every troop type has three stages of weapon research. In the Laboratory they are listed under “Basic research”, for Templar and Paladin under “Clandestine research”. Each stage gives every unit of that type in the castle a fixed bonus. For most troop types the key values rise by a good half over all three stages – a big step for comparatively few resources.
Requirements
Each stage requires the previous one plus certain levels of the recruiting building and of the Laboratory; for Archers and Templar you also need a Wall. The table below shows all requirements at a glance. You will find the costs and research times on the page of each troop.
Things to keep in mind
- Research applies per castle: if you research axemen in castle A, the axemen in castle B fight without that bonus.
- Research the troops you actually use in that castle first. A pure defence castle only needs the cavalry research once it is supposed to unlock special research.
- Special research only opens up once all regular weapon research of a castle is at stage 3 – templars and paladins excepted. For that you need at least Laboratory 10, Barracks 13, Stables 15, Catapult workshop 13 and Wall 13.
- You pay for the weapon research of the Amber Knight with amber instead of resources; it only appears in castles that can recruit amber knights.
| Troop | Stage | Research | Bonus per stage | Requirements |
|---|---|---|---|---|
| Light infantry | 1 | Long lance | +3 attack, +2 defence | Barracks 1, Laboratory 1 |
| 2 | Improved wooden grip | +3 attack, +2 defence | Barracks 5, Laboratory 5 | |
| 3 | Steel lance | +3 attack, +2 defence | Barracks 10, Laboratory 10 | |
| Swordsmen | 1 | Bronze sword | +4 attack, +6 defence | Barracks 2, Laboratory 1 |
| 2 | Forged steel sword | +4 attack, +6 defence | Barracks 7, Laboratory 5 | |
| 3 | Stainless steel sword | +4 attack, +6 defence | Barracks 12, Laboratory 10 | |
| Axemen | 1 | Light metal grip | +15 attack, +2 defence | Barracks 3, Laboratory 1 |
| 2 | Double axe | +15 attack, +2 defence | Barracks 8, Laboratory 5 | |
| 3 | Hardened double axe | +15 attack, +2 defence | Barracks 13, Laboratory 10 | |
| Spies | 1 | Spy training | +4 attack, +1 defence | Stables 1, Laboratory 1 |
| 2 | Spy with telescope | +4 attack, +1 defence | Stables 5, Laboratory 5 | |
| 3 | Camouflaged spy | +4 attack, +1 defence | Stables 10, Laboratory 10 | |
| Cavalry | 1 | Breeding horses | +26 attack, +20 defence | Stables 3, Laboratory 1 |
| 2 | Sword | +26 attack, +20 defence | Stables 8, Laboratory 5 | |
| 3 | Shield | +26 attack, +20 defence | Stables 13, Laboratory 10 | |
| Armored cavalry | 1 | Armored cavalry | +30 attack, +40 defence | Stables 5, Laboratory 1 |
| 2 | Stainless steel sword | +30 attack, +40 defence | Stables 10, Laboratory 5 | |
| 3 | Steel chain armor | +30 attack, +40 defence | Stables 15, Laboratory 10 | |
| Battering rams | 1 | Hardwood | +20 siege, +40 defence | Catapult workshop 1, Laboratory 1 |
| 2 | Ram head made of steel | +20 siege, +40 defence | Catapult workshop 5, Laboratory 5 | |
| 3 | Double-sided grips | +20 siege, +40 defence | Catapult workshop 10, Laboratory 10 | |
| Catapults | 1 | Strengthened handgrips | +5 attack, +20 siege, +30 defence | Catapult workshop 3, Laboratory 1 |
| 2 | Double-braided rope | +5 attack, +20 siege, +30 defence | Catapult workshop 8, Laboratory 5 | |
| 3 | Stronger spring mechanism | +5 attack, +20 siege, +30 defence | Catapult workshop 13, Laboratory 10 | |
| Archers | 1 | Training | +9 attack, +10 defence | Wall 3, Laboratory 1, Barracks 1 |
| 2 | Exotic wood arrows | +9 attack, +10 defence | Wall 8, Laboratory 5, Barracks 5 | |
| 3 | Poisoned tips | +9 attack, +10 defence | Wall 13, Laboratory 10, Barracks 10 | |
| Templar | 1 | Binding oath | +7 attack, +16 defence | Wall 10, Laboratory 15, Barracks 25 |
| 2 | Meditation | +7 attack, +16 defence | Wall 17, Laboratory 22, Barracks 34 | |
| 3 | Blessing | +7 attack, +16 defence | Wall 24, Laboratory 29, Barracks 43 | |
| Paladin | 1 | Codex | +24 attack, +20 defence | Stables 35, Laboratory 15 |
| 2 | Gold armor | +24 attack, +20 defence | Stables 43, Laboratory 19 | |
| 3 | Baldur's armory | +24 attack, +20 defence | Stables 52, Laboratory 27 | |
| Amber Knight | 1 | Amber Plating | +10 attack, +3 siege, +200 defence | Barracks 25, Laboratory 30 |
| 2 | Petrified Blades | +10 attack, +3 siege, +200 defence | Barracks 30, Laboratory 40 | |
| 3 | Order of Amber | +10 attack, +3 siege, +200 defence | Barracks 35, Laboratory 50 |