Dragon might: spells with scales
What to do with dragon scales: wardens, curses and blessings for single castles – Apocalypse and Frost Breath for whole continents.
You earn dragon scales mainly from enslaved dragons (Dragons, Alliance dragon raids), plus in the dragon week, in the bandit raid ranking and in event shops. The left panel shows your stock. You spend them in the dragon menu under Dragon Warden, Dragon Curse and Dragon Might.
Dragon Warden
For 1,000 scales you summon a warden in the selected castle that stays for the whole dragon season. You pick one of two forms: The Dragon Fury strengthens your troops in battles outside your castles, The Dragon Guard strengthens their defence inside your castles – currently by 50% each. There is only one warden per castle, and it only joins new battles.
Dragon Curse
The curse sends a dragon into an enemy castle for 3 days: its resource production drops by 90%, and troops there cost ten times as much. The victim never finds out who was behind it. You enter the coordinates; the first curse costs 1,000 scales, every further one on the same day 1,000 more – the page shows you the current price.
Limits: a castle can only carry one curse at a time. You cannot curse your own castles, players under beginner protection or players in capitulation, and if all of your own castles are cursed, you cannot cast a curse yourself. On Bloodlust both castles need a Throne. To break a curse on one of your castles, pay 500 amber of each type on the amber page (Amber).
Dragons Blessing
For 1,000 scales or 3 gold the blessing calls a dragon into your castle for one day. It protects the castle: anyone who tries to curse you during that time has the curse thrown back onto one of their own castles.
Continent spells
Under Dragon Might you cast spells on the continent of your selected castle. You need superiority there: your alliance rules the most enslaved dragons on that continent (in a tie, nobody has superiority). Each spell costs 10,000 scales, and only one can be active on a continent at a time. Fire Apocalypse burns the continent for 7 days: catapults can be sent neither to it nor from it, and taking over a castle becomes very difficult. Frost Breath freezes it for 3 days: castles cannot be taken over during that time, except those that are currently contested.
Keep in mind: wardens, curses and blessings affect single castles, while continent spells affect every player on the continent – your own alliance included. So agree on the big spells beforehand.
Dragon Gaze and Dragon Roar
On the Dragon Curse page you can also buy peace from wild animals with scales (Wild animals). The Dragon Gaze costs 1,000 scales and watches over all of your castles for 3 days. The Dragon Roar costs 1,500 scales and protects every castle on the continent of your selected castle for 3 days, no matter who owns it. During that time wild animal camps look for other targets.
Raids already on their way still arrive. While a protection is running you cannot buy it again, and only one Dragon Roar can echo over a continent at a time. The page shows you how long the protection still lasts.