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The Guard

Your guard knights go on missions, fight in the tournament and each boost one castle. Season, recruiting, levels and reputation at a glance.

The Guard is a game within the game: you recruit knights, send them on missions, train them, equip them and send them into the guard tournament every evening. In return your castles get lasting bonuses, you earn Thalers and fame, and the best guards make it into the rankings.

The season

The Guard runs in seasons that last several months. Before a season starts, the guard page shows a countdown; between two seasons your guard is "resting". The sidebar of the guard page shows when the current season ends.

Recruiting knights

You always recruit in the castle you are currently in, and that castle must not already hold a guard knight – so each castle has at most one knight. Ten slots are free, and you can buy up to three more for 200 gold each. Bought slots only last for the current season; if a knight on a bought slot falls, you can fill the slot again at no extra cost.

A new knight starts at level 1 with basic starter gear. You choose his name, glow colour and emblem colour. With "move knight" you send him free of charge to another of your castles that has no knight yet. The journey takes a few hours, less with trained Speed.

Levels and stats

Knights gain experience (Exp) on missions and level up to 65. Every level raises life, attack and defence, and it raises the cap for training: no skill can be trained beyond the knight's level. Death missions open up at level 30. The table below shows how much experience in total a knight needs for each level.

A large part of a knight's fighting power comes from his equipment: more life, attack and defence, plus crit rate (the chance of an extra-hard hit), block rate (absorbs damage), blood damage and blood avoid.

Reputation and exploration: what your castle gets

Every mission shifts the knight's reputation between −100 and +100; the mission card shows which way. A savage knight squeezes more out of the land: up to +30% resource production. A kindly knight drives the people on and speeds up troop recruitment. You cannot have both, and each day reputation drifts 10 points back towards the middle. Exploration, on the other hand, never drops: each point gives +1% merchant carrying capacity, up to +100%.

LevelExperience needed
225
3100
4225
5400
6625
7900
81,225
91,600
102,025
112,500
123,025
133,600
144,225
154,900
165,625
176,400
187,225
198,100
209,025
2110,000
2211,025
2312,100
2413,225
2514,400
2615,625
2716,900
2818,225
2919,600
3021,025
3122,678
3224,559
3326,668
3429,005
3531,570
3634,363
3737,384
3840,633
3944,110
4047,815
4151,748
4255,909
4360,298
4464,915
4569,760
4674,833
4780,134
4885,663
4991,420
5097,405
51103,618
52110,059
53116,728
54123,625
55130,750
56138,103
57145,684
58153,493
59161,530
60169,795
61178,288
62187,009
63195,958
64205,135
65214,540